Gully Sixes A free street cricket game: time your swing, clear the roofs
Street cricket batting in your browser: time each swing, chase the target, clear the rooftops and never smash a window.
About Gully Sixes
Gully Sixes is a quick street cricket batting game. You stand at the crate wicket in a narrow lane, the neighbourhood's bowler runs in, and you have one tap to send the ball over the houses. Time it right and it flies for six. Mistime it and the kids are already celebrating the catch.
A chase in every match
Every match is a chase: a target in 12 balls with three wickets. The bowler marks where the ball will pitch the moment it leaves his hand, and its shadow slides down the road toward you, so you can read pace, line and length before you swing. Tap as the ball reaches the bat. A perfect tap cracks the ball cleanly where you aimed; a fraction early pulls it to the leg side, a fraction late slices it to the off side, and an edge can carry straight to the keeper.
Gully rules
The street is the field, and the street has rules. Reach the far wall for four. Clear it for six. Hit a house on the full for four. Clear a roof for six plus a two-run bonus, or clang a rooftop water tank for a four-run bonus. Smack a parked scooter for a honk and two extra runs. But break a window and you are out, land it in the chai stall and you are out, and any lofted ball that comes down near a fielder is caught. Every ball is a choice between the safe ground shot and the big, risky loft.
Career, Super Overs and the Daily Chase
The career takes you through six neighbourhoods, from Chawl Lane and Market Gali to the rooftop terrace, the railway colony, a seaside lane and a festival night street. Win each street's chase, then beat its rival bowler in a Super Over: six balls, two wickets, his team's score to beat. Every rival you beat opens the next street and a new bat. Bats trade timing for power: a forgiving bat makes perfect contact easier, a heavy one sends good contact further.
The Daily Chase gives everyone the same target, the same street and the same twelve deliveries each day. Win it with balls and wickets to spare for a bigger score, and keep your daily streak going.
Gully Sixes plays in portrait on any phone, tablet or computer with touch, mouse or keyboard, and saves your career on this device and to your account when you are signed in.
How to play
Tap the screen when the ball reaches the bat. Where you tap picks the shot: the left third hits to the leg side, the middle hits straight, and the right third hits to the off side. Tap above the dashed loft line to hit it in the air, below it to keep it along the ground. The ring on the road shows where the ball will bounce.
Keyboard: A, S and D play leg, straight and off along the ground; Q, W and E loft the ball. The arrow keys and Space work too. P or Esc pauses, M mutes.
Tips: a perfect tap goes exactly where you aim, so pick the side the ball is heading to. Ground shots are safe but rarely score more than four; lofted shots can clear the roofs for big bonuses, but a window or a waiting fielder ends your innings. Watch for the slower ball late in the career: the run-up looks the same, but the ball arrives later.
Controls and devices
- Controls: Touch, Mouse, Keyboard
- Works on: phones, tablets and computers
- Screen: portrait orientation
- Price: free, no download or sign-up
FAQ
- How do I hit a six?
- Tap above the dashed loft line at the moment the ball reaches the bat. A perfect, straight lofted shot clears the far wall for six; a perfect lofted shot to either side can clear a roof for six plus a bonus.
- Why was I out when I hit a window?
- That is a gully rule: break a window and you are out, just like in real street cricket. The chai stall at the end of the lane is out too, and so is a catch by any of the kids fielding in the lane.
- What does the bounce marker show?
- The ring that appears on the road when the bowler lets go is where the ball will pitch. Use it, and the ball's shadow, to read the length and judge when to tap.
- How do I unlock new bats and streets?
- Win a street's chase, then beat its rival bowler in the Super Over. Each rival you beat opens the next neighbourhood and a new bat. Bats trade a wider timing window against hitting power, so pick the one that suits your timing.
- Is the Daily Chase the same for everyone?
- Yes. The street, the target and all twelve deliveries come from the date, so everyone faces the same balls. Your best score of the day is kept, and winning on consecutive days builds a streak.
- Does my progress save?
- Yes. Your career, bats, stars and daily record are saved on this device, and to your account when you are signed in.
- Can I play with a keyboard?
- Yes. A, S and D play along the ground to leg, straight and off; Q, W and E loft the ball. Space plays a straight ground shot, and the arrow keys work too. P or Esc pauses and M mutes.
Credits
- Game design, code, art and sound: Playora Games